
Ivan Baranov
Creative Director, SEVAfx
We create cinematics, locations, and other virtual production content using Unreal Engine.
Unreal Engine virtual production combines real-time rendering, filmmaking, and technical artistry, making it a multidisciplinary field. My role is to ensure that people with these skills can successfully collaborate on a project.
Test new technologies and workflows, develop UE tools, and guide the creative process.
- Unreal Engine
- Embergen, for particle and fire simulation
- Marvelous Designer, for cloth simulation
Hard:
- Unreal Engine proficiency
- Camera and cinematography
- Motion capture and animation
- Programming and scripting
Soft:
- Creative thinking
- Problem-solving
- Adaptability
Old-money pros don't want to hear any kind of advice from you.
Combining knowledge from fields that worked separately until a few years ago.
To work on major Hollywood productions and develop a useful set of virtual filmmaking tools.
I am not afraid to learn new things.
Always have a piece of paper to back up your words and agreements.
Having multiple projects without strict timelines keeps me from getting bored.
10/10. Don't be afraid to reach anyone you want to talk to.
No, sometimes it's actually better to spend a weekend in the office—if you feel like it.
The same work—but on a bigger scale.
The expansion of Unreal Engine into every field it can reach.
Nike shoes, Apple iPhone, Unreal Engine, Blackmagic Cameras.
Study filmmaking instead of accounting.